Oct 12, 2007, 03:35 PM // 15:35
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#141
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Academy Page
Join Date: Feb 2007
Location: Bendigo - Australia
Guild: Search For Gwen Foundation
Profession: E/Mo
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My guild roster seems a bit on the slow side too, although truth be told I've slowed down my playing and taken up a few other games and some novels too.
Prolly will see a boom around halloween though, and lots of people who don't read the main site asking how to get hats. :P
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Oct 12, 2007, 04:08 PM // 16:08
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#142
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Yep, really is me...
Join Date: Aug 2005
Location: My House
Guild: L33t
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Quote:
Originally Posted by Star Gazer
same...most of the good people that actually knew a damn in this game quit when factions was released. but, all the anet bashing I do, I really cant consider any other game that is a candidate that would hold my attention for almost 3 years. Complaints you see are just because people DO care about this game, and WANT it to live up to its full ability.
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I feel same way.... though, as some ppl have said, it takes friends to keep playing... and guilds do become that... our guild has been dying, since factions came out, yet i drag on, quest on, fight on.... we dont recruit much, we have a strong player base in our guild that plays quite a bit together... the active 20 of us out of 80....
I bash anet, yell, vent, raise a fit, but its because i enjoy the game, and hate seeing anet make change after change that just cause more and more players to leave....
What will become of the game when all the experience and knowledge of the game leave?
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Oct 12, 2007, 05:31 PM // 17:31
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#143
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Forge Runner
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Quote:
Originally Posted by max gladius
What will become of the game when all the experience and knowledge of the game leave?
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Guild Wars 2!
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Oct 12, 2007, 11:45 PM // 23:45
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#144
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Frost Gate Guardian
Join Date: May 2005
Location: Singapore
Guild: Charter Vanguard
Profession: E/Mo
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I think people are just shifting focus. While at the start you'd get the very competitive players, those are starting to move away as they've completed the game or gotten bored with it. The ones who're left would be the more casual lot looking for a time of socializing in gaming rather than finishing missions or being the first one to gain certain titles. I'd get that same thing in my own guild towards the end of every chapter too, just a different group of people would be actively online, and want different types of events (mini games over PvE ones)
My own guild is like zamail's - at an all time high. We have people on our waiting list and are thinking to expand to second guild as we're maxed out. I'd attribute it to the fact that we're more social-based than competitive so while we would have less members at the start of a chapter than say your average top 100 guild, guilds like mine would tend to grow more towards the end of a chapter rather than flounder in membership.
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Oct 13, 2007, 02:30 AM // 02:30
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#145
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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The only thing that's changed is there is now more reward for grinding. People are jumping off cliffs and quitting because they don't like to work. They think the game should give them lolipops and gumdrops through the entire play. Stupid IMO.
The Gameplay is no different than a few months back. I wish people would wake up and stop following the rest of the buffalo off the cliffside.
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Oct 13, 2007, 02:35 AM // 02:35
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#146
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Lion's Arch Merchant
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Quote:
Originally Posted by didis
Therefor i was wondering if more guilds experience the retirement of players and having a (large) decrease in guild activity.
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I was in a large active and friendly guild (people always on and willing to give a hand) that has suddenly, after a 3 week absence, dropped to about 4 of us being active, even then only afew times a week. Sad really, that guild rocked.
~Zeth
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Oct 13, 2007, 03:38 AM // 03:38
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#147
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Academy Page
Join Date: Jan 2006
Location: Central United States
Guild: The Lords of Doom [LOD]
Profession: W/Mo
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Well to start I dont believe I have seen anyone running off cliffs, but I have noticed what does seem to be a lul in activity in the GW community. I think the reason that some guilds are seeing growth right now is due to the fact that so many have gone inactive. People will only stay in an inactive guild for so long. Alot of the veterans of the game have moved on, which in turn has left many controlling positions in guilds, inactive. I think many people were hoping for more customizable content in GW:EN. To be quite honest most of GW:EN is a reskin of some sort and the title grind issue leaves me at a loss.
With the advent of the "Lightbringer" title system, the game took a turn which at first seemed ok. It was something new.
Now with GW:EN we were given 4 new titles that we have to grind if we seek the benefit of them. And its not like its really a choice, you cant work one title only and be effective in the harder areas of the game like you could with the LB title. I feel that it overwhelms alot of the casual players. I fear that Anet will not hold onto its fan base if this is all it has to offer to players for 2 years till GW2 is released. If this is it......players will get borred pretty fast.
Kinda reminds me of how D2 went out. "Kinda quiet and uneventful".
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Oct 14, 2007, 03:26 PM // 15:26
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#148
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Site Contributor
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Everyone, we STILL DON'T ALLOW I'm leaving posts. This thread itself kind of rode a fine line but it was discussing the status of your guild. This is not a free-for-all "I'm leaving RAWR!" thread or even a thread to discuss your reasons for leaving. If it continues down the same path as the last few pages then I'll have to close it.
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Oct 14, 2007, 03:33 PM // 15:33
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#149
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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well i think people are, i mean after a while of doing pvp only [pve is for noobs] it gets boring, specifically with the meta's and failure of anet to change them.
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Oct 14, 2007, 05:51 PM // 17:51
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#150
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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Quote:
Originally Posted by You can't see me
The only thing that's changed is there is now more reward for grinding. People are jumping off cliffs and quitting because they don't like to work. They think the game should give them lolipops and gumdrops through the entire play. Stupid IMO.
The Gameplay is no different than a few months back. I wish people would wake up and stop following the rest of the buffalo off the cliffside.
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Same could be said about your particular viewpoint. You say people are leaving the game because they don't like to work is stupid? Well, the last thing people want to do when come home from real work, is log into what is supposed to be a relaxing and fun game to work some more. Far be it from those people who don't find working in a game to be fun.
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Oct 14, 2007, 06:20 PM // 18:20
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#151
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Wilds Pathfinder
Join Date: Aug 2005
Location: Sorrow's Furnace Hot Tub
Guild: RoS
Profession: Mo/Me
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First, what is happening in GW is completely natural in a software products' life cycle. With no new content, the player base will decline, although Anet will do a few things to keep up interest until GW2 comes out. Most likely it will be in the form of additional content (small stuff, not expansions), and packaged deals at discounts to encourage new players 6-9 months before the release of GW2.
The player base can be divided into three groups:
1) Hard core players - here since beta or early into prophecies. 90% of them will still be here when GW2 comes out. Probably 20% of the community, but the percentage of active players in this group will grow as the base slowly declines.
2) Casual players - Cause the blips when new content comes out. They mob GW for a couple weeks then disappear. This is typically followed by several "are people leaving GW in droves?" threads. Probably 60% of the community.
3) Drive by players - Buy the game, play it for a bit, then move on to something else. Probably 20% of the community at any given time.
To blame this on anything other than the standard product life cycle is a bit short-sighted. "Grind is killing GW! PvP changes have killed GW! All the veterans have left!".
Bah I say, bah! It is what it is, and nothing more. Not the apocalypse, not "required grind" (there is no such thing in GW, but that's the topic of several other threads), just natural changes to a user base in a two plus year piece of software.
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Oct 14, 2007, 09:15 PM // 21:15
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#152
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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Quote:
Originally Posted by The Shelf
I thought ANet already confirmed we'd be able to jump in GW2. Are they only considering it?
On another note, isn't it funny that with most $50 games people only expect to get 50-100 hours of gameplay out of it if even that, but when it comes to Guild Wars they complain that it gets boring when they've played for 1000+ hours? Kinda unfair, don't you guys think?
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Completely agree with this. Most games you can purchase for 40-50 dollars only last the player until the end. Then it's time to move on. This is the only online RPG I've really played for such a long time and haven't been forced to pay a fee.
Don't forget that this is a free to play (after purchase) game. The majority of the most basic MMOs are not free to play after purchase. Not even UO is free to play after you buy it! Nor are a lot of the crappy MMOs that you see flooding every inch and foot of the market these days.
Might I also mention that I've enjoyed every second that I've spent in the GW universe... Well with the exception of RA BEFORE the changes.
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Oct 14, 2007, 11:12 PM // 23:12
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#153
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Our guild is down to 2 really active people and maybe 8-10 not so active. I usually log on these days and log off shortly afterwards. The 360 is just more fun these days.
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Oct 14, 2007, 11:49 PM // 23:49
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#154
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Frost Gate Guardian
Join Date: Jun 2007
Location: Paris, France
Guild: [any]
Profession: W/Me
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Quote:
Originally Posted by Teh [prefession]-zorz
well i think people are, i mean after a while of doing pvp only [pve is for noobs] it gets boring, specifically with the meta's and failure of anet to change them.
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You are playing the wrong game dude
My guild is one of the oldest one, we are still 90/95 players with a regular turn over. GW is 29 months old & without monthly fee.....so players come & go its obvious. Thats what I like, I am free to leave for a while & come back when I want.
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Oct 15, 2007, 12:33 AM // 00:33
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#155
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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In my guild, school is the main reason for decline of play... quite simple rly, lots of HW
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Oct 15, 2007, 03:50 PM // 15:50
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#156
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Krytan Explorer
Join Date: Nov 2005
Location: Mi
Profession: N/Mo
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Friends list went gray long ago.I held on for NF but that was all I could handle.
Check the Most users ever online was 6,830, 03-13-2006 at 06:49 PM
Lolz, game has been dead for long time.I forget what happened that day.
Was it rune/rare materials bug when they did the roll back?
Also LoLz at Guru for FINALLY getting a good server, you guys really need it nowdays, not
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Oct 15, 2007, 04:48 PM // 16:48
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#157
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
Originally Posted by Young Hero
Friends list went gray long ago.I held on for NF but that was all I could handle.
Check the Most users ever online was 6,830, 03-13-2006 at 06:49 PM
Lolz, game has been dead for long time.I forget what happened that day.
Was it rune/rare materials bug when they did the roll back?
Also LoLz at Guru for FINALLY getting a good server, you guys really need it nowdays, not
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Quote:
Originally Posted by Official GuildWars Wiki
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Indeed it was.
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Oct 15, 2007, 05:05 PM // 17:05
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#158
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Krytan Explorer
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My guild has been more active than it usually is. We even got one guy back who hadn't played for two years XD. There might be a shift with what people decide to do, though. For me, I've moved a bit away from PvE to HA (maybe other PvP later), particularly since you don't know how many people will be around later on. It's easy enough to finish PvE stuff with hench/heroes or one or two other people and heroes. It's also to get a bit of a break from PvE, though I have plenty left to do.
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Oct 15, 2007, 05:18 PM // 17:18
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#159
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Outside of the collective psychology of the forums, I see no evidence whatsoever that Guild Wars is dying or losing an unusually large number of players. I see as many people in the big cities as I ever have, my guild is still within the 70-90 member range as it always has been, the vast majority of my friends still play; its still a rather lively game. With the exception of the individual retards whining about this and that (which is nothing new, by the way), there isn't really any reason for people to be quitting in droves yet. EotN hasn't even been out for that long enough yet for more than the most hardcore of players to get bored of it... even for most of them there's still stuff to do.
I expect that around the time GW2 is released, that's when we'll start seeing noticeable reductions in the logged-in Guild Wars population--but only because they're playing GW2. Its funny how reading this thread actually makes it sound like GW is mere days away from death... in game, though, the evidence just isn't there.
Quote:
Originally Posted by Young Hero
Check the Most users ever online was 6,830, 03-13-2006 at 06:49 PM
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Considering this is an unofficial game forum whose existence isn't readily obvious to most players, I'd say 6,830 online at one time is a hell of a lot. We are a minority. Regardless I don't see how it has anything to do with the population in the game itself.
Last edited by iridescentfyre; Oct 15, 2007 at 05:24 PM // 17:24..
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Oct 15, 2007, 05:56 PM // 17:56
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#160
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Lion's Arch Merchant
Join Date: May 2007
Location: New Mexico
Guild: GWEN
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Quote:
Originally Posted by You can't see me
The only thing that's changed is there is now more reward for grinding. People are jumping off cliffs and quitting because they don't like to work. They think the game should give them lolipops and gumdrops through the entire play. Stupid IMO.
The Gameplay is no different than a few months back. I wish people would wake up and stop following the rest of the buffalo off the cliffside.
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I am exactly the opposite of what you are saying here. I actually enjoy working for everything i gain in GW. What is killing me is that the average or below average player can achieve the same things a hardcore player can now. Rarity in armor and weapons are gone. I was expecting some sort of high tier Obsidain armor in GWEN, instead a bunch of crappy reskins. I was expecting some rare weapons that i could farm my heart out for, instead they make Dwarven Axes craftable, Ele Swords common, Sephis Swords common, Crytaline Swords drop more, the rare tribal axes now can be found and more ect... The only thing left really rare or hard to obtain items in GW now is Mini's.
I am not saying that making everything accessable to everyone is a bad thing. I do enjoy playing the game, but beating the same campaign and quests over and over again gets rather dull for me. So i enjoy pimping out my characters with leet armor and weapons and items. I enjoy farming for cash and being on the wealthy side. Those aspects are now basically "nerfed". Everyone has a freedom on how they want to play GW.
Grinding has never been a problem for me. This is supposed to be a grind opitional game. But i go and see all the complainers on these threads and then go look in every outpost, i realize that almost everyone who has GWEN has achieved a decent title in Asuran, Norn, Vanguard, or Delver. Meaning its not as painful or as bad as they say it really is.
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